

They'd post separate topics of Feedback and comment on the topics that'd merit an answer, even if the post-count was not even in double digits.

Why was this? Because the Devs made their presense known there on regular basis. Yet the issue I have with it is that the Feedback Forum itself is not actually supported, evidensed by the low stream and discuss rate of topics it has.Īt the risk of repeating myself slightly, since Mordheim is the only reasonable comparison I can make, Mordheim had about ten topics a week at the slowest while they still Patched the thing and some topics had hundreds of comments. I dont know why they didnt changed it earlier, but, this isnt that big of a deal. Originally posted by Enfild:They gatered feedback about heroes and trinkets, so they will probably change many useless things to be more viable when DLC drops. Which is a damn shame since this game still has updates. As is, they have a Feedback Forum which no one Dev seems to read actively (no comments) and which consequently none bother to comment on. Which would have helped this game enormously. The result was that that piece of well thought but horribly internally balanced game became something that was much more close to actually balanced product due all the Feedback given by the community even after official launch.

Which makes me kinda sad that the Feedback forum of this game is a ghost town, since they could have done what Rogue Factor did with Mordheim and had that one very active and well followed.īecause I have had change suggestions in Mordheim that were included in the next Patch notes within fifteen minutes of me posting them. Actual thinking would have revealed the skill is useless. The name suggests some kind of riposte like skill, but they didn't add a riposte after they existed, so I really have no idea what they were thinking. Originally posted by No One:Revenge has no use, because red hook apparently has never heard of an opportunity cost.
